Unity Game Development
Secondary 4–5 recommended · 60 min/week · 12-week term
Unity is used to build a large share of the games students already play. They begin by making a character move, then add collisions, scoring, menus and win conditions.
- C# programming from the beginning: variables, conditions, loops and functions
- Physics, colliders and player controls
- Level design, sprites and simple 3D scenes
- Finding and fixing errors in their own code
Students finish with a playable game of their own design and a working knowledge of C#.